Ok, over time it has been updated, but I have been forgetting to say it has been, so check it now.
The wrapping is at a 80 character max per line based on the counts of things.
New glitches added.
Whole new section added.
Enjoy, and since I am too lazy to add this now, read up on a glitch I just found.
Ok, while playing single player, I started to do some things to try to sequence break, and I did something really wierd, and I did it several times to garantee it.
I went through a wall, the corner that you can go through in multiplayer, and in singleplayer, it is usually too hard, so I had Noxus come over and do his alt attack, and I jumped onto his alt form while it was attacking at the corner(the one by the only door you can get near to normally in singleplayer without performing, and it knocked me through.
Then I tried jumping across the tunnel, but I couldn't make it over no matter what (haven't tried much) and I was in the tunnel. THe way back to the Noxus battle was locked, so I went back to my ship and healed, then went back to the now unlocked Noxus/Trace battle area, and I just say Noxus jumping around shooting at nothing, and no Trace (I made Trace dissapear before going through the wall). The Noxus could not be killed, and he had infinite health, and would only jump around shooting in the area of where Trace should be at, and he never changed in pattern.
Movie:
http://s90.photobucket.com/albums/k256/Smi...rent=Video1.flvAs a random thing where I went into a shadow world there while in theat battle, I got this screen of Trace firing the Imp. and me in scan visor mode:
http://i90.photobucket.com/albums/k256/Smi...es/Picture4.jpgI did it several more times, and when I didn't make Trace dissapear, him and Noxus would just be shooting at each other. I went up to the ledge where Trace was, and ran against him, and he fell off the ledge, so I went down and pushed him around more, then recorded this movie showing me shoot at the unkillable Trace, and an unkillable Noxus shooting at Trace:
http://s90.photobucket.com/albums/k256/Smi...rent=Video2.flvI tested it, DO NOT save after you leave the room and have it screwed up, otherwise you can not go any farther even if you leave the planet and come back, I tried.
Ok, edit before posting, I now am thinking of an alternate way of doing it, that works.
Go to where the double damage spawn is in singleplayer, and go down to the wall that has the ramp, and look up some and to the right some, and run against the wall. You should run in midair along the wall, then once you get to the corner, jump and be on the small ledge, the run up the side that leads towards where Trace is, and when at the top, run off and towards Trace, then a slight bit after coming off the ledge, jump, and you should be able to land on the ledge where Trace is, then run around in the outer rind area that was locked off, then go to the area where most people know the glitch to go through a wall as Weavel(the small room/indent that is orange, and has a small pillar on the right side). Jump onto the pillar top as if you were doing the Weavel glitch, then while running against it and floating, turn around to face the main hall, then while still floating there, aim near the edge of the wall and the hall to your left, and fire a charged missile there, and you should be shot through the wall, into a shadow world, and from there you can get to the hall or do other things.
Don't try to push Trace off the ledge until he is unkillable since he just dissapears when he lands on the ground, and he is too hard to push into the hall area IMO.
Tell me if this was already found, because I find this to be a neat glitch.