Hi all. Its been a while.
I feel I must apologise for letting this project slip, it truly felt as though it would never really die when I was making it. Every time I thought about it I kept saying "sure I'll get to it", then months passed, then years and it was high time I faced the fact that I couldnt really bring myself to continue the project.
I eventually began to make new projects, starting with a metroid-like game with an original story/character. I built this engine to a point then started on yet another project - a top-down shooter space sim that allows you to customize ships look and ability part-by-part with an RPG style ragdoll interface.
But enough about those, I may or may not release those when I'm ready. If/when I do, I'll do it here at MHQ first.
Without further adue:
http://www.yourfilehost.com/media.php?cat=...roid_X_1.3f.gmkDisclaimer:
Source is provided AS-IS, with no documentation or notes even within the coding.
I do NOT intend to tutor people as to the workings of the source, I will not answer questions on how this or that works. I may however help you with any game-maker problem that you are working on and already understand to some extent.
Metroid X was also my first project and coding techniques used within the game are largely obselete or poorly done (part of the reason why I could never bring myself to continue it).
Credit would be nice, however not required.
Have Fun and R.I.P. Metroid X.