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Title: super metroid glitches


dreadmaster2 - March 2, 2006 06:11 PM (GMT)
You can post any super metroid glith that you find even the smallest glitch. :samus: :metroid: ^_^

Kraid 2 cool - March 3, 2006 09:54 AM (GMT)
THE RESET GLICH!!! EVER MADE IT!!?? I HAVE!
wait I send you a little something....
Reset Glitch (Console Version)

This trick is EXTEMELY cool and is relatively easy to perform. It basically resets EVERYTHING in the game EXCEPT for the total number of items already collected. This means that you can recollect ALL 46 missile tanks AGAIN after collecting them all already! Also, bosses are reset as well, meaning that you can fight ANY boss with the plasma beam or even Screw Attack! (This is only the tip of the iceberg as far as what can happen with this glitch).

There are 2 methods to performing this trick, but it depends on whether you are playing the game on an emulator, or on the console and cartridge. This method is for the console and cartridge...

.:How To:.
Once you have collected all the beams, make your way to the old escape shaft that has all the Space Pirates in it. Go to the room that requires you to freeze the enemies in the ground to allow you to boost up. At this door (and facing BACK at the escape shaft).

Now, follow these next few steps VERY carefully. Go into the item menu and select the Spazer Beam while delselecting Plasma. Highlight the Hi-Jump boots and then at the SAME TIME press Left + A. When done correctly, a strange new icon named "Var" will appear beside the plasma beam. ALL of the beams will now be on at the same time. This is what we want. Now, UN-SELECT the Wave Beam to prevent the game from freezing when we fire this. (see screenshots below)
The Escape Shaft in Question Stand by THIS door Go Into the Items Menu Get 'VAR' on the Screen

Unpause the game and at point blank range, shoot the door with the Spazer/Plasma weapon. The door will open. Now turn right and shoot the weapon ONCE. The game will now suddenly slow down and the menu at the top of the screen will go all funny. Turn left (you'll notice that your movement is MUCH slower than normal now) and exit through the door.

Once this new room you'll notice that the door has gone back to it's original yellow colour and the shaft will be empty again with all of the mist from the very beginning too. Now, go back into the item menu and turn OFF the Spazer and then turn the Wave Beam back on. (See screens below)
Shoot in THIS Direction VOILA! The Game Has Been Reset! UNEQUIP the Spazer Beam!

You're now able to REALLY mess around with the game in some truly bizarre ways. For some examples of what you can do, take a look at the topic dedicated to this glitch with screens provided! Reset Glitch Topic
The First Missile in The Game is Back! Total of Missiles = 235

MaxPwnage - March 3, 2006 03:30 PM (GMT)
Messing with the graphics. Just shinespark into the door leading to the first long corridor in crateria.

Kraid 2 cool - March 3, 2006 05:53 PM (GMT)
The one leading to the Wrecked ship, yeah doesn't that turns every room pink?

dreadmaster2 - March 3, 2006 06:23 PM (GMT)
:samus: yes I have done the reset glitch about three times.

MaxPwnage - March 3, 2006 06:32 PM (GMT)
QUOTE
The one leading to the Wrecked ship, yeah doesn't that turns every room pink?


No, I mean when you are going into that loooong downward passage to the right of the Tourian exit... <_<

Kraid 2 cool - March 3, 2006 10:58 PM (GMT)
okeyyy, well I just made the reset glitch so far...but I'll also made some mochballs but that's not a glitch that's a cool thingy.

Shrander - April 3, 2006 03:50 PM (GMT)
There is one where you can get the bird thing into the upper room area, instead of it being in the little part where it shows you a trick forever.

Edit: I now have a screenshot, go to that part in the game to find that the bird is in the wrong area.....or room area I meen.

miles07 - April 4, 2006 03:02 PM (GMT)
I know about that one, too. If you didn't bomb every block on the way to the "pit", he'll just run into it and sorta pace around. That's funny, but if you let him speed boost, he'll fall into the hole again.

Shrander - April 4, 2006 08:32 PM (GMT)
Ya...good times...good times.....I can't seem to do the reset glitch, do you need the screw attack before you can do it?

MaxPwnage - April 4, 2006 11:45 PM (GMT)
No, just the beams. Here's a link for the console, and one for the emulator. I hope this helps.

miles07 - April 5, 2006 03:54 PM (GMT)
There is a reset glitch for the Emulator? Wow! Now I have to do that!

MaxPwnage - April 5, 2006 10:15 PM (GMT)
Yeah, it's teh Bomb. :bob-omb:

here's a showcase of the funny stuff made possible by the reset glitch.

Shrander - April 6, 2006 12:28 AM (GMT)
Thanks for the link, and with some more link clicking, I finally saw the one that lets you skip ridly and motherbrain, but i think I might have messed up because it didn't reset to the start of the game, it just put the powerups back and reset the bosses...Skipped several so far...;)

MaxPwnage - April 6, 2006 01:11 AM (GMT)
Heh... didja know there's an instant-get-to-the-end-of-the-game-with-best0ending glitch? just do the space/time beam, then fire after the initioal glitch thingy.. The glitched HUD will be orange, and the game sets itself to the end! works on zsnes too.

dreadmaster - April 6, 2006 05:07 AM (GMT)
Hi guys! I am accually dm2 but I forgt my password and it did not send it bac to me :( so I re- registered as dread master. :samus:

miles07 - April 6, 2006 03:31 PM (GMT)
Welcome... back... or... whatever...

dreadmaster - April 6, 2006 07:01 PM (GMT)
WOAH I like your user posted image its cool. :D

dreadmaster - April 6, 2006 10:37 PM (GMT)
:samus: Ive done that space\time glitch before lots of times and I skipped ridley, Mother brain, and golden torzizo. and got 2:32 hours on the game.

MaxPwnage - April 6, 2006 10:55 PM (GMT)
Welcome back Dread, master of double-posts!

Shrander - April 7, 2006 02:40 AM (GMT)
I have a whole packet of gliches caught on screenshots except for the one called gaurdianwanabe or something like that, that was just for fun, the rest have a glich or bug of some sort, or I am extremely confused :blink: ....one while havin all of the beams on at once and doing the charge and morph to lay 5 bombs caused a bug where I started to create blocks until a falling bug happened....its in one of the screens...

MaxPwnage - April 7, 2006 03:54 AM (GMT)
Yeah, that's what happens if you test it out in different rooms.

Shrander - April 7, 2006 09:57 PM (GMT)
In one room I charged it up then at the last second and switched to the missiles and shot pointblank at a metroid for the following results: falling through the floor, freezing a metroid, giving the world a good screenshot....and releasing the secret of the murder missile, that is what did that to the metroid.

MaxPwnage - April 8, 2006 01:59 AM (GMT)
Oooh... a new one. I gotta try this'un out.

dreadmaster - April 9, 2006 09:11 AM (GMT)
here are somemore glithes I found:
Samus's echo glitch :
A glitch that is possibly useless: make sure you have the Grappling Beam and the Speed Booster. Go to the room in Norfair where Crocomire's bones are. Make sure the Speed Booster is activated and Select the Grappling Beam. Start at the far left end of the platform that Crocomire's bones are on and dash to the right until Samus turns blue. Jump (it doesn't really matter when you jump, but the earlier the better) and latch on to one of the blocks overhead using the Grappling Beam. Keep going to the right, using the Grappling Beam, and you'll notice that Samus' echoes are trying to catch up to Samus, but they only appear when she is not actually latched on to one of the blocks and they can't catch up to her! They won't catch up to Samus until you either reach the platform where the Energy Tank is\ was or change direction and head left instead of right.


Samus stands in midair:
Take the elevator down to lower Norfair. You may or may not need the Speed Booster, but I found this glitch while I had the Speed Booster activated, so it's probably a good idea to have the Speed Booster activated. Dash to the left until you run into a block. Dash to the right and just as you reach the end of the platform, press left on the control pad. If you timed everything well enough, Samus will get stuck in the last one or two blocks of the platform. Depending on how deep into the block(s) she is, it may look like Samus is standing on thin air! This glitch is, in my opinion, the hardest one to do of the ones I've reported. It may take several tries before you get it to work. Fortunately, it's easy to get unstuck.

Strange transformation:
To get this glitch, bomb jump up to some grapple blocks and grab onto them with ur grapple beam, your body should be touching a bomb. when it explodes samus will turn into a somewhat large box o' garbage that looks like its spinning (somewhat).

Screw up the graphics:
You need Speed Booster to do this, and you must have mastered the horizontal Super Jump with it. Go to the area in Crateria with Samus' ship. Head left to the blue door that leads underground, open it, but don't go in just yet. Head riight so that you can get some running room, then dash to the left so that Samus is echoing as you go through the door.

Once on the other side, quickly hit Down to charge the Super Jump. Now, you must act fast, as the charge only lasts a short time. Do a Spin Jump onto the hill that goes over the passage leading to where you got the Bombs a long time ago. Stand on the left side of the hill and do a horizontal Super Jump. You must be at the right spot (which isn't easy to find), and you must have some luck.

If all goes well, Samus will go right through the destructable wall and hit the blue door to its left, and if you're lucky, the blue door will still be off the screen upon impact. If you can see part of the door, you'll most likely have to redo the trick until you can get the whole thing off the screen when Samus hits it. Open the door immediately and go in. When you come out the other side, the graphics will be offset and it will look like you came out of a double-door! As you move, you'll notice some weird oddities with the look of each room, even see parts of the room appear at the wrong places.

NOTE: This is just a visual effect. The rooms still behave like normal and gameplay is not affected in any way. But the effect is permanent, at least until you quit or die or something. The appearance of the rooms will vary depending on whether you're moving to the left or to the right, so feel free to screw around and see what results you get!

Speed Ball (AKA Mock Ball):
Although the Speed Booster isn't necessary for this glitch, the effects are obvious if you have that item equipped. This glitch lets you Dash while in ball form, which isn't usually possible.

Aerial Method:

Hold down DASH and run left or right, then press and hold JUMP. (If you don't want to jump full height, release the button but press it down again before attempting the next step.) Now, while holding DASH and JUMP, press Down twice to turn into a ball. Immediately after pressing Down the second time, press and hold Forward on the control pad. If done fast enough, you will continue to move at high speed while in the form of a ball. (Spring Jump is highly recommended for this; without it, the glitch only lasts until you hit the ground.)

Ground Method:

Do the same as above, but turn into a ball right before Samus hits the ground. By the time the morph is complete, she should be on the ground and will start rolling at high speed across the floor. This is much more difficult (even more difficult than Wall Jumps), but once you master the technique you can use it to your advantage.

One use of this glitch is to get the Super Missiles without ever beating Spore Spawn. After you go down into Brinstar (left elevator), open the first door on the right, then run into it and jump just before you enter the next room. When you enter that room, perform the ground version of Speed Ball and you can roll under each of the gates that close to block your path. You can get the Reserve and Missile Tanks in the next room, but to get out you have to go through the ceiling, which will require Wall Jumps (since you don't have the Hi Jump Boots). On the way back, you'll pick up a Super Missile Tank. Use it to kill Spore Spawn very quickly, or skip that boss altogether

Gravity Jump:
you need the Gravity Suit to perform this glitch, but in a couple of places in the game, the Gravity Suit idn't needed.

While underwater or in magma (with the Gravity Suit on), press Start, but jump just before the screen fades out completely. Press R to access the equipment screen, then turn off the Gravity Suit. Unpause, then hold down Jump as the pause screen fades out. When play resumes, Samus will jump incredibly high!

To perform the glitch without the Gravity Suit, head to the area where Brinstar and Maridia overlap and a glass tube is found underwater that can be destroyed with a Power Bomb. If you have not yet destroyed the tube, plant a Power Bomb, then stand and don't move. Once the bomb has gone off, wait a couple of seconds, then press and hold Jump. The tube should destroy, and a second or two later Samus will bump her head on the ceiling.

If the tube's already gone, you're not out of luck. Simply go into either of the rooms on the sides of the tube, then enter the tube and jump just before the screen fades. Also, any door that's underwater on one side and out of water on the other side is an opportunity to use this technique (although finding such a door is very difficult).

Finally, using the Grappling Beam underwater is another way to get this glitch to happen. Simply use it without the Gravity Suit equipped and let go as Samus is moving upwards. This isn't as dramatic as using the other methods, but you can reach higher ground with it, and since you move slower with the suit off, it's easier to grapple another block without falling.

Water jumping glitch:
The Space Jump and Screw Attack are illegal underwater if you have the Gravity Suit switched off. This leads to a couple of visual quirks. If you start a Spin Jump underwater, then either make it to the surface or go through a door where it's dry on the other side, then Samus will continue her normal Spin Jump animation but will start flashing (if she has the Screw Attack equipped) and will be able to Space Jump (though not terribly well). Changing direction in the air fixes the visual glitch.

Similarly, if Samus goes underwater during a spin jump, the Space Jump animation continues, even though she can't use it. Sometimes she'll even continue flashing to indicate Screw Attack, but that always stops once you turn around.

Double doors:
Most doors in Super Metroid can only be opened on the side which is on the screen. However, with the Wave Beam, there are a few places where you can open the door on the opposite side. Here are the places I am aware of where this can be done.

1. In Brinstar, in the leftmost vertical shaft (with an elevator at the top), use a Power Bomb to open the way to the lower portion of the room. You should see a metal door on your right that serves as an exit only. Shoot at the diir, and you'll hear the door on the other side open. Also, when you're on the other side of this door (in the room with those little guys that show you the Wall Jump), you can fire left after opening the door and hear your ammo hit the metal door on the other side.

2. In Maridia, at the bottom of the loooong vertical tube, go to the right until you reach a room with a single grappling bracket in the ceiling which destroys shortly after you grapple it. (You normally go up through the resulting hole and Wall Jump/Space Jump up and over to the right on your way to the Spring Ball.) Go to the door on the right side and fire straight up. The door should open. Now fore to the right and you'll hear the other door open. You can tell quite easily here why the game has both doors loeaded--after opening the other door, simply go up the shaft in this room and across and down the other side to see the other side of the door still open. (Note: The reason why I said to fire straight up when opening the door is to keep both doors from opening simultaneously, making the double-door effect hard to notice.) You can also open both sides of this door if you approach from the right side (obviously).

3. Also in Maridia, go to the large room at the top of the long vertical tube. Head to the door that is metal until you beat Draygon (the Plasma Beam's behind it). If the door's still metal, you can just fire right to hear the opposite door open. Otherwise, you'll want to fire straight up again to open the door you see before firing right to open the other one. (Note: When you're on the other side of this door, you CANNOT open the left side of the door.)

4. Exit the Wrecked Ship at the upper-left corner of its map. Head west and down through the passage that leads to a door. (This is the first of a series of doors you go through on your way back in the Wrecked Ship towards getting the Gravity Suit.) Shoot straight up to open the door, then fire right to hear the other side open. (Again, you CANNOT open both sides of this door if you're on the right side.)

5. This one's rather weird. Again, exit the Wrecked Ship from the same location, but this time, fall into the gap between the ship and the rock to its left. There's a bridge down there where you can see blue doors on both sides. Position Samus above the left door and fire straight down (by jumping and pressing Down before firing) to open it. Now, move a couple of steps to the right, fact left, hold L, and fire diagonally down to the left to open the other side of the door. What's bizarre about this one is that you MUST be on top of this bridge in order to open both sides. If you're in the bridge itself, or if you're on the other side of the door, you can only open one side. (This, along with the enemies you see on the bridge while you're in it, prove that the bridge area is loaded independently of the rest of this part of Crateria when you're in it.)

There may be other such doors in the game, but as far as I know, these are the only places where you can shoot both sides of the door without seeing the opposite side.

Crocomire room quirk:
With the Wave Beam equipped, enter the room in Norfair where you beat Crocomire. From the ceiling door, move to the right and fire at the ceiling at a 45-degree angle (hold R). At numerous spots in the ceiling, you can hear the beam collide with some destructable blocks (or something) off the screen. This only happens if you fire at an angle (firing vertically doesn't get this effect). Near as I can tell, this is the only room in the game with this strange behavior. It only seems to happen to the right of the ceiling door (the left side seems to be clear).

The ultimate blue suit glitch
(Special thanks to michealangelo at the GameFAQs message boards for providing the glitch, as well as everyone else who contributed to the glitch discussion.)

BRIEF SUMMARY

This glitch causes the game to think Samus is running with the Speed Booster even when she's not. Thus, her suit changes color to blue and leaves echoes behind. Also, she receives all of the benefits of the Speed Booster, including destroying enemies and some blocks by merely walking up to them. She can also charge for a Super Jump virtually anywhere in the game. The only downside is that the suit only lasts until you press the Run button, do a Super Jump, or sink in quicksand.

PERFORMING THE GLITCH

In order to perform this glitch, you must have a saved game in which Draygon (the boss of Maridia) is still alive. (If he is dead, however, you can revive him with a certain other glitch listed below.) You must also have the Speed Booster, as well as access to Draygon's lair (of course). You may want to save your game at the save point just before Draygon's lair prior to performing the glitch, but this is not required.

Enter Draygon's lair and destroy the guns on the walls, so that they don't interfere. When Draygon comes, start fighting him as normal until he is almost dead. (If you rely on the Grappling Beam method of beating Draygon, you can still use it; just release the Grappling Beam just before he reaches the point of death. Through experimentation, I found that you should wait until Samus makes her "Ouch" sound 4 times, then release the button about a half second after the fourth "Ouch" sound. This assumes, of course, that Draygon hadn't been hurt beforehand and that Samus wasn't hurt by Draygon immediately before using the Grappling Beam.)

Once you reach this point in the battle, wait until Draygon starts firing the gunk that he uses to slow down Samus. Allow one of the pieces of gunk to hit Samus while she's near the side of the room. Quickly hold down the Run button and dash over to the other side of the room. The gunk slows you down, but as long as you don't let too much gunk get caught on Samus too quickly, you should have no trouble outrunning Draygon. When you reach the far side, Samus should have charged up enough for the Speed Booster to take effect (even though she normally would run out of room before this happens). At this point, the gunk will be destroyed and Draygon will stop chasing you. Quickly press Down before you run out of room so that you are charged for a Super Jump.

Once a Super Jump is charged, head over to the left side of the room. (It doesn't matter which way Draygon was moving while firing the gunk; he always returns to the left side of the room.) Wait until Draygon reappears above you, then Super Jump through him. You should plow through him and inflict damage, even though it may not look like he suffered any. Repeat this process until Draygon dies (it may take anywhere from one Super Jump to several, depending on how strong Draygon is and how much contact you make with him during each Super Jump).

The instant Draygon is killed, Samus will stop Super Jumping and will fall to the ground. (She will sometimes take damage from Draygon immediately before falling, but it doesn't matter.) However, since the Super Jump wasn't completed, the game still has the Speed Booster effects enabled. This causes Samus to turn blue and leave echoes. Congratulations--you have just performed the Blue Suit glitch!

(The reason why Samus stops Super Jumping when Draygon dies is because of a technical quirk in the lair. When Draygon dies, Samus is temporarily stopped and set back to her normal position. This is done in anticipation of the Grappling Beam kill, since the beam needs to be reset to "off" and Samus needs to be reset to "not grabbed." This quirk also causes Samus to stop in the middle of a Spin Jump and will cause her cannon to be aimed straight forward, even if you are holding Up, L, or R to aim it a different direction.)

THE EFFECTS OF THE GLITCH

Caution: There are at least four ways to lose this newly acquired blue suit:
1. Pressing the Run button (running is disallowed)
2. Performing a Super Jump (see below)
3. Sinking in quicksand (see below)
4. Turning off the Speed Booster on the Equipment screen (for obvious reasons)

(There may be other ways to lose the suit as well, but near as we can tell, this is it.)

Also, be advised that at certain times during play (such as going up or down an elevator), the blue suit may appear to go away but will return once you start playing again. Below is a summary of just some of the effects of this glitch:

1. At any time, pressing Down while standing on the ground will charge Samus for a Super Jump. The blue suit will seem to disappear, but in fact it remains active and will return once the Super Jump charge wears off. If you perform a Super Jump, the blue suit will be gone, and the game will return to normal. However, you can do some strange things by Super Jumping in areas where it is not normally possible.

2. Samus can walk over quicksand safely, just like she normally can run over the quicksand with the Speed Booster. However, if you stand on the quicksand, you will sink and lose the abilities of the blue suit. However, the blue color will remain, making it look as though you still have the effects of the suit. (You can tell, however, that the suit is no longer active by the fact that Samus no longer leaves any echoes behind.) Once you collide with an enemy, go through a door, or do certain other things, the blue color will disappear, and everything will be back to normal.

3. You can walk, jump, or fall through any blocks that can be destroyed with the Speed Booster. These blocks include Speed blocks (of course) and blocks that can be destroyed with Bombs or with the Screw Attack. (Note that you cannot pass through blocks that destroy when shot with the normal bean. Naturally, Missile, Super Missile, and Power Bomb blocks are also off limits for destruction.)

4. Most enemies can be destroyed simply by bumping into them. However, strangely enough, you cannot kill Rippers this way; you merely pass right through them. A few other enemies are also immune to the blue suit. Even the Screw Attack cannot destroy these enemies as long as you have the blue suit (in fact, the Screw Attack is overridden by the blue suit and is therefore completely useless).

5. While you are standing still, the blue suit's abilities go away temporarily (although the color still remains). Thus, you are no longer immune to enemy attack and will take damage. When you do take damage, the enemy attacking will often be destroyed as a result, since Samus bounces back from the blow (and is thus moving, resulting in the reactivation of the suit's effects). Beware, however, that once Samus takes damage, she will NOT have any invincibility time to recover. Thus, floor spikes can prove to be quite a challenge for Samus.

6. If you perform a Super Jump right into the Mother Brain, Samus will instantly die. (Oops.) This is true for both the glass-case form and the full-body form. However, if you Super Jump into the Mother Brain's first form AFTER the glass casing is gone, you will get stuck halfway and slowly lose energy from the Super Jump until you hit 29, at which point the Super Jump stops and Samus gets hit by the Mother Brain, forcing her to use her reserve energy (assuming your reserves are set to Auto and you actually have some energy in reserve).

7. Collecting an item, using an energy/missile recharge unit, and certain other actions will cause the Speed Booster sound effect to play. In most cases, the sound lasts for a quick second before stopping, but occasionally you may hear the sound effect for an extended period of time. (I'm not sure how to get this to happen on a regular basis.)

8. In some rooms in Norfair, Samus will flicker between her blue suit color and the flashing color associated with Super Jumps. This is just a visual effect and doesn't affect Samus' abilities in any way.

9. The Mother Brain can still hurt Samus with her hyper attack. Try letting her hit Samus during a Super Jump for some really weird results.

10. Lower Norfair is a breeze with this glitch, although Ridley may or may not be all that much easier. Whether he is or not depends on your fighting style (for me, Ridley's still tough, but for others, he's a snap.)

Remotely recharge and download map data!:
Here's an odd glitch that you can try in any room that contains recharge units for energy or missiles or in a room where you can download map data. Walk up to the unit, but press Start about half a second before you actually touch it. Now unpause the game and you can walk away while part of Samus's arm is still attached to the unit! Just be careful not to exit the room before the recharge or download is complete; otherwise you'll have to redo it. This glitch is slightly useful because it allows you to exit the room a couple seconds faster than normal. Just be sure to stand at the end of the room until it says you are recharged or your download is complete and you are on your way!

Beat more than 100% of the game!:

WARNING! This trick can alter your save state quite a bit.
In order to beat more than 100% of the game, you'll first need to be far enough into the game where you have the Plasma beam, which would complete your set of beams. The trick originates from an old glitch I found which allows you to combine both the Spazer and Plasma beams. If you want to get an idea of how this works, go into the pause screen menu and press R to get to the screen where you can toggle various weapons and abilities. If you rapidly mash the A button and move the control cross around randomly, you may notice some graphical glitches that look like items are partially equipped, and you may see some extra words appear in certain spots on the screen. Everything you see so far is merely visual. The real fun begins when you can equip the Spazer and Plasma beams together at will. Here's how....

First, equip the Ice beam and Spazer beam, but unequip the Charge, Wave, and Plasma beams. Now highlight any of the Boots (High Jump is easiest and quickest to get to) and press the A button and Left on the control cross at the same time. This is critical and may take time to master the timing. You'll know you did it right when you have both Plasma and Spazer activated. Note that if you fire this glitched ISP Beam (Ice-Spazer-Plasma Beam), the game will either slow down to a crawl or freeze completely, depending on where you fire it. In my experience, I have found that the game freezes if you fire it in any area that scrolls horizontally, but you have a better chance of keeping the game active if you fire it in an area that only scrolls vertically. Also note that if you pause the game, most of the blue areas on your map will disappear! It's as if you never collected the map! In essence, firing the ISP beam reverts portions of the game back to an earlier state!

So now you must be wondering, how can this be exploited? First, you'll want to get to a vertical scrolling section of the game that contains doors. I'll use the first vertical shaft to the left of Samus's ship in Crateria for a demonstration, since it's quick and easy to access if you have saved your game there. Go down this shaft until you see the first door on your left, which leads to a save point. Open the door, but don't enter. Now go into your pause screen menu, and activate the ISP beam, as described in the previous paragraph. Fire one shot to the left. If the game doesn't slow down at this point, you're too close to the door. Now while the game is in slow motion (and severely glitched), try to jump into the door. Keep holding left as much as you can. If all goes well, the game will darken and the game will scroll to the left, but not into the room you expect! You'll end up in the long diagonally-scrolling room instead! Remember to undo the ISP beam after this point to avoid glitching the game further. If you walk all the way to the end of this room, you'll notice that the energy tank is back, even if you already collected it before! If you back out of this section, you'll notice that the vertical shaft in Crateria is dark and without any enemies, just as it is at the beginning of the game! Congratulations, you just reverted portions of the game to earlier states!

With this glitch, you can now re-collect almost any item that you had already collected before! Try this in other sections of the game for similar results. Because of this glitch, you can store more than 230 missiles, 50 super missiles, 50 power bombs, 14 energy tanks, and 4 reserve tanks in your inventory. Each additional missile, super missile, power bomb, energy tank, and reserve tank you collect will add an additional 1% to your total at the end of the game. Note that as you collect extra items that weren't intended, there will be obvious graphical glitches in your startup menu and during your game. And just when you thought things couldn't get weirder....

Watch what happens when you attempt to save your game. Be sure you are using a backup of your save state before doing so! After saving and resetting the SNES, go back into your save state. You'll be greeted with "The last Metroid is in captivity..." just as if you started up a brand new game! Even the black & white demos will feel the effects of the glitch. If you had already activated the Screw Attack, you'll notice that the black and white Samus will change to color while she fights the Mother Brain! Now when you enter Ceres space station, the fun really begins....

Now, inside Ceres Space Station, you have access to all the weapons and abilities you had activated prior to saving your game! The game only temporarily disables your standard missiles, since it needed to use them in the demo. This is no big deal, since you have access to Plasma, Super Missiles, Power Bombs, and other great things at this early point. Try detonating a Power Bomb in any room and you'll see that it destroys the doors! Also, feel free to investigate with your X-Ray scope. Use this in the room with the baby Metroid to spot out Ridley before he attacks! Stand on top of the door and let Ridley try to shoot you with his fireballs. With the Gravity Suit activated, you won't take any damage! Just fire away with Plasma (preferably with Charge, Ice, and Wave also) and you can get Ridley to retreat before you realize it! Feel free to experiment with Super Missiles and Power Bombs too. After Ridley leaves with the Metroid, play around with your X-ray scope. You'll see that the clock will still move! Play with it in the room with the elevator, and you'll see that the scope isn't even in the same place as Samus! Enjoy your stay at Ceres while it lasts!

Once you leave the Ceres Space Station, the game will save as usual, and you'll be back to Crateria just as if you were in a new game, but you won't see the rainstorms, and all the enemies will be back. You'll also get your missiles back that were temporarily removed while you were at Ceres. Most of the items you collected before will be ready to collect again, so you can add to your percentage. You can repeat the glitch over and over as much as you like, and re-collect items indefinitely. The limit of item collection is not yet known, so just be cautious as always. Enjoy! :samus: :metroid: :blink: :wacko: :lol: ^_^ :P B) ;) :D :)

dreadmaster - April 9, 2006 09:16 AM (GMT)
(I had to double post because I was almost out of space in the last post.)
And here are some effects of the reset glitch:HERE
:samus:
QUOTE
Welcome back Dread, master of double-posts!

ha ha ha very funny ;)


dreadmaster - April 10, 2006 02:37 AM (GMT)
look at this\/

*goes and plays sonic advance to get the last chaos emerald, beats it, and beats moon zone with super sonic*

dreadmaster - April 22, 2006 03:57 AM (GMT)
what ever happened to Kraid 2 Cool? he has bee gone for a while.

chocobo king - June 10, 2006 01:16 AM (GMT)
i donno but those are kool

Kraid 2 cool - June 22, 2006 06:56 PM (GMT)
I've heard me name and me come rushing from japan were I tried to make Shigueru Miyamoto to give me a wii.

Shrander - June 22, 2006 11:59 PM (GMT)
QUOTE (dreadmaster @ Apr 9 2006, 03:16 AM)
(I had to double post because I was almost out of space in the last post.)
And here are some effects of the reset glitch:HERE

That site has hardly any of the effects.......*pulls of a fall through the floor one in the save room using morphball bombs........*
*then gos back to normal form....*

chocobo king - June 24, 2006 03:31 AM (GMT)
ahh thats explains it

Rewrite - July 1, 2006 06:45 PM (GMT)
WOW DREADMASTER QUADROUPLE POSTEDDDDD

Omega - July 10, 2006 01:42 AM (GMT)
O.0. I've gotten the Blue Suit Glitch.



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