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| Pages: (4) [1] 2 3 ... Last » ( Go to first unread post ) |
| Emperor |
Posted: Jul 22 2008, 10:59 PM
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Metroid Hatcher ![]() Group: Global Moderator Posts: 1,160 Member No.: 93 Joined: 18-June 05 |
Well, I finished the last touches on it today, so here you guys go... Tetroid New Screen Shots Main Download Links Download Mirror - Dark Glass Productions Note:You must extract the zip in order for the game to play properly. Music Packs Metroid Pack - 15.7MB Mirror - Dark Glass Productions Tetris Pack - 7.8 MB Mirror - Dark Glass Productions Metroid + Tetris Pack - 23.4 MB Mirror - Dark Glass Productions To install a music pack simply extract everything in the zip file to the directory containing the game exe. Make sure to overwrite any existing musicsettings.ini file. Other Controls Rotate Block: Up / Down Arrow Keys Move Block Sideways: Right / Left Arrow Keys Move Block Downwards: Spacebar Pause: P End Current Game: R To activate a special, press the corresponding key that appears next to it in the display to the right. To change the special keys, first pause the game, then press the key that you want to change. After that, press the new key that you want the special to be activated on. Note: You can only activate specials with the number and letter keys. Adding your own music Adding your own music to Tetroid is as simple as editing the music settings file and adding the tracks to the Music folder. To edit it, follow the guide at the end of this post. Specials Creates five bombs that bounce around the screen before exploding. Increases the player's life by one. Creates a group of metroids which each destroy a block. Launches a missile barrage at the playing field. Creates a powerful explosion that levels the field. Adds points to the player's score while also doubling any other point gains for a short period. Launches one super missile at the field. Creates three zoomers around the playing field which can be destroyed for points.Change Log
~~~Begin Music Guide~~~ Upon opening the music settings file, you will see something similar to this.
[Startup] The only thing this defines is whether music is enabled or not. If you are modifying the settings file that came with the game, music will be set to disabled. You'll want to enable it. [Title] and [End] These are the sections for tracks at the title menu and the end screen. [Brinstar], [Norfair] and [Tourian] These are the sections for each levels music. [All] This section is for tracks that you want to appear in /all/ of the levels. There are three parts to each section.
This specifies the total amount of tracks for the section. It is written in the form Trackmax=n.
This defines the actual file name (extension included!) of the track. It is written in the form TrackN = name. N is the track number (starting at 1), if N is more than trackmax, the song will not be added!
This defines the volume of the track listed in the previous section (replace N with the number listed for the specific track). This cannot be more than 100, or less than 0, and the game will auto round it if the value is out of that range. Note: This functions as a percent, and thus, the volume of a track can only be lowered, not raised. If you put more than one track in a section, the game will randomly choose between those listed (and if it's a level section, the game will also account for the tracks in the all section.) ~~~End Music Guide~~~ Scoreboard. If any glitches crop up, make sure to post them here so I can fix them right away. I think that's everything. EDIT: Version 2.1 uploaded, Music Packs have a mirror now as well. -------------------- ![]() No really, shoot me a PM or something. And on a different note, my avatar was made by Axion. |
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| Anubis |
Posted: Jul 22 2008, 11:44 PM
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![]() Global Moderator ![]() Group: Global Moderator Posts: 3,863 Member No.: 25 Joined: 17-September 04 |
Anubis has issues to raise.
Anubis' issues are these: There is only one direction to rotate a piece. Anubis recommends making the down arrow counter to the direction of the up arrow and use the space bar for dropping the pieces quicker. Anubis also has a problem with recognizing some of the pieces. Due to their lack of a clear outline, Anubis would be confused on whether or not he had an opening or if the piece he had was a T or an O or maybe a S or Z. Anubis likes the concept. Anubis would like to see the specials be released when the player wants, instead of just they are, for the lack of a better term, achieved. It was frustrating having a perfect spot for a piece turn into a whole new thing once those missiles came raining down. Anubis waits for next release. -------------------- |
| Emperor |
Posted: Jul 22 2008, 11:52 PM
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Metroid Hatcher ![]() Group: Global Moderator Posts: 1,160 Member No.: 93 Joined: 18-June 05 |
Thanks for the feedback, it's appreciated - I only had about a week to make the game, so I wasn't able to get a whole lot of info from others about issues like those. I'll make sure to get all three of the issues you mentioned fixed in version 2. Thanks for playing.
-------------------- ![]() No really, shoot me a PM or something. And on a different note, my avatar was made by Axion. |
| Shining_Saber |
Posted: Jul 22 2008, 11:56 PM
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![]() Zeta Metroid ![]() Group: Members Posts: 484 Member No.: 208 Joined: 16-June 06 |
Saber likes it.
Much better than the version you gave me before, on this one its actually possible to lose EDIT : In a week? Impressive Seriously seems like (Whoever made tetris) quality work --------------------
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| Anubis |
Posted: Jul 23 2008, 07:33 AM
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![]() Global Moderator ![]() Group: Global Moderator Posts: 3,863 Member No.: 25 Joined: 17-September 04 |
I just noticed.
Someone could easily erase my highscore by simply submitting the name "Anubis" to any lower score. -------------------- |
| DeProgrammer |
Posted: Jul 23 2008, 02:41 PM
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![]() Hopping Metroid ![]() Group: Members Posts: 385 Member No.: 457 Joined: 20-January 08 |
I like it. Much more interesting than the other three or four Metrises out there.
When you get a Metroid Attack and then a Power Bomb, an error message will repeat indefinitely. Action 1 of Step Event for obj_metroid, line 10--unknown variable target. Also, bombs sit there and bounce a little and otherwise do nothing sometimes. Yeah, the pieces need to be brighter and more obviously separate from the background. There should be a move-the-block-down-instantly button and, as Anubis said, a rotate-the-other-way button. Specials detract from the gameplay as-is. That's what I've found unsatisfactory so far. -------------------- |
| Emperor |
Posted: Jul 23 2008, 09:09 PM
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Metroid Hatcher ![]() Group: Global Moderator Posts: 1,160 Member No.: 93 Joined: 18-June 05 |
Alright, again, thanks for the feedback. I missed that error before, but it won't be too hard to fix...as for the bombs, I'll make sure to get that bug fixed. I will definitely change the specials to be activated when the user defines them and get the other things you mentioned too.
Also, Anubis, the high score list only updates your score if you submit one higher than the current one to prevent people from lowering your score. Unfortunately, I probably won't be able to get a lot done this week because I'm going to be going to Comic Con from Thursday to Sunday, but I should have version 2 ready in a week or two. -------------------- ![]() No really, shoot me a PM or something. And on a different note, my avatar was made by Axion. |
| miles07 |
Posted: Jul 23 2008, 09:21 PM
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![]() Metroid Prime ![]() Group: Members Posts: 4,472 Member No.: 121 Joined: 3-November 05 |
Hmm... This look good... I'll, uh, have to give it a try...
At least, in the final version, include the original Tetris music... Also, Anubis likes to use the third person a lot. -------------------- ~See you in 2011~
![]() Need sprites? Spriter's Resource! Video game music? Galbadia Hotel! Help on fangame-developing? Go here! - Temporary SpriterMZM Sprite Project @ TSR -- PLEASE JOIN! *Chaøs Contrøl!* |
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| Axion |
Posted: Jul 23 2008, 09:30 PM
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![]() Digital Alchemist ![]() Group: Global Moderator Posts: 804 Member No.: 144 Joined: 8-February 06 |
Super fun. I always like a good game of Tetris from time to time, this just makes that experience even better. Awesome job Emp!
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| Anubis |
Posted: Jul 23 2008, 11:06 PM
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![]() Global Moderator ![]() Group: Global Moderator Posts: 3,863 Member No.: 25 Joined: 17-September 04 |
I broke the game.
I was playing, like a true master. And then I broke the game. My speed never rose above 2. I could have gone on forever. And when I say forever, I mean it. I could have racked a score of over a million. Someone much more sick than I would have. I couldn't go on. If I had gone on, the highlight of my life would have been that highscore. Someday I'll regret quitting. But for god's sake, I am so on the tetris effect right now. I can reorganize my entire room if I want to, because my head is treating reality like tetris. I better get some sleep right now and dream of blocks falling on top of me. -------------------- |
| Shining_Saber |
Posted: Jul 24 2008, 12:05 AM
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![]() Zeta Metroid ![]() Group: Members Posts: 484 Member No.: 208 Joined: 16-June 06 |
Told you its too easy, emp Make the difficulty automatically ramp up as you get higher scores.. --------------------
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| Anubis |
Posted: Jul 24 2008, 01:42 PM
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![]() Global Moderator ![]() Group: Global Moderator Posts: 3,863 Member No.: 25 Joined: 17-September 04 |
I don't know who put you up to this Emperor, but you cannot make me unlove tetris.
I don't care if I am stuck playing for 12 days at a slow pace, but I will never unlove tetris. It was the dang Russians who put you up to this, wasn't it? Well, you go tell them I wont quit this time. No way, I'm playing to the end. My score right now is 270,000+ and I have 10 lives, if it takes me a year to finish this game, I'll do it. Seriously though, the speed thing is broken like no tomorrow. -------------------- |
| Adorios The Metalloid Assasin |
Posted: Jul 24 2008, 05:57 PM
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![]() Super Metroid ![]() Group: Members Posts: 966 Member No.: 460 Joined: 27-January 08 |
This game is fun, but i cant usually tell whre the pieces will land. on the next version, could you add piece ghosts to the gameplay?
-------------------- Formerly Adorios The Metalloid Assasin. I GAVE STRAFEHUNTER AN INTERNET! Thought i'd try it out.. ![]() I'm finally a SUPER METROID!!!!!! WOOOOO!
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| miles07 |
Posted: Jul 24 2008, 07:26 PM
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![]() Metroid Prime ![]() Group: Members Posts: 4,472 Member No.: 121 Joined: 3-November 05 |
Maybe make it an option. As in, on the Options menu, you can turn the "ghost" on or off. That's a better idea!
-------------------- ~See you in 2011~
![]() Need sprites? Spriter's Resource! Video game music? Galbadia Hotel! Help on fangame-developing? Go here! - Temporary SpriterMZM Sprite Project @ TSR -- PLEASE JOIN! *Chaøs Contrøl!* |
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| Emperor |
Posted: Jul 24 2008, 09:57 PM
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Metroid Hatcher ![]() Group: Global Moderator Posts: 1,160 Member No.: 93 Joined: 18-June 05 |
The difficulty will ramp fine without the speed glitch, which happens when you clear two or more rows at once. >.< I've already fixed this in the game, and if you guys want, I might release a version 1.5 with these bugs fixed and some of the features mentioned here in it, but without sound or the info screen. Also, having ghost pieces being an option sounds good to me. Thanks for the suggestions, and bug reports, I had a very small testing period so you'll have to forgive the bugs until the next version. -------------------- ![]() No really, shoot me a PM or something. And on a different note, my avatar was made by Axion. |
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