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| Pages: (2) [1] 2 ( Go to first unread post ) |
| Axion |
Posted: Aug 12 2009, 02:42 AM
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![]() Digital Alchemist ![]() Group: Global Moderator Posts: 804 Member No.: 144 Joined: 8-February 06 |
HYPERBOREALIS
We launched the first beta demo today, so .. The Phazon Organization, in partnership with Dark Glass Productions, is proud to announce Hyperborealis, our first cooperatively developed game. I will be working very closely with Emperor on this one. He (using his supernatural programing skills) will be handling the primaries of the engine, engine components, the level designer tool, and primary game concepts. I will be handling level design, environmental construction, and concept art. We both will be tackling sound, game graphics, and plot line. I am very exited to work on this game, primarily because I have been wanting to work with the mighty Emperor on a project for quite some time. In HyperBorealis, you play as an advanced prototype military drone that seemingly self activates in a derelict chamber, with no knowledge of the past, its location, or even a directive. Control the droid in a 360 mouse aimed side scrolling shooter set in a dark, distant, and cold environment shrouded in mystery. Beta Demo Out Now! Get it here. A few screenshots from the beta! ![]() Early advanced prototype military drone player concept. Core Engine: Around 75% complete. This includes physics, aiming, and basic player graphics. Game Graphics: I would say around 10% done. Sounds: 0% Plot line: 60% (?) More to come soon, so stay tuned. As always, check out the Phazon Organization and Dark Glass Productions for more info! Download the Latest Version Here! --------------------
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| Anubis |
Posted: Aug 12 2009, 09:54 AM
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![]() Global Moderator ![]() Group: Global Moderator Posts: 3,863 Member No.: 25 Joined: 17-September 04 |
I'm only posting to say these things:
Abudubey Gadubey And I hope to see more of this game. Looks pretty awesome. -------------------- |
| Axion |
Posted: Aug 12 2009, 05:52 PM
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![]() Digital Alchemist ![]() Group: Global Moderator Posts: 804 Member No.: 144 Joined: 8-February 06 |
Don't worry, you will see more of it soon.
Emperor and I have vowed not to let this project collect dust. Not to mention it is a lot of fun to work on! --------------------
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| fly_boy42 |
Posted: Aug 12 2009, 06:54 PM
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Metroid Prime ![]() Group: Members Posts: 3,792 Member No.: 627 Joined: 3-September 08 |
one question: why is the robot tentacle fairy so angry?
and why are the graphics so cool? --------------------
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| Shrander |
Posted: Aug 12 2009, 07:01 PM
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![]() Administrator ![]() Group: Admin Posts: 2,246 Member No.: 77 Joined: 6-March 05 |
Why ask why, when "How?" is so much more fun?
Great demo you two, I can't wait for future releases. Pipe pieces had a few funny bugs with putting them in places they shouldn't go, and the room you had to use rockets to hit the switch, I kept trying to skip that by breaking half the glass next to where the elevator would be, and use that to get up some, but that cliff with the door is just out of reach, drat. Couldn't find any bugs past the oddness of the pipe pieces. -------------------- |
| Lucifuga |
Posted: Aug 12 2009, 08:03 PM
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![]() Metroid Prime ![]() Group: Members Posts: 3,997 Member No.: 127 Joined: 8-December 05 |
Robot tentacle fairy? Sounds interesting... *downloads* I don't know how to fire missiles.. I found a glitch(I think). ![]() You can make infinite jumps in that corner. -------------------- |
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| Emperor |
Posted: Aug 12 2009, 08:29 PM
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Metroid Hatcher ![]() Group: Global Moderator Posts: 1,160 Member No.: 93 Joined: 18-June 05 |
Uh... XD. We did put a lot of work into the graphics, nice to know it came off well.
Ah! I knew that would bring trouble, and the pipes were a bit of a late addition. I'm working on fixing their collision troubles right now. Also, I didn't think of that in the missile room, I probably should change some things so it doesn't look like you can bypass it.
That indeed is a glitch, but I think I know what's causing the issue. Also, to switch weapons use the mouse scroll wheel. Thanks for the feedback so far everyone, it is appreciated. -------------------- ![]() No really, shoot me a PM or something. And on a different note, my avatar was made by Axion. |
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| fly_boy42 |
Posted: Aug 12 2009, 08:36 PM
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Metroid Prime ![]() Group: Members Posts: 3,792 Member No.: 627 Joined: 3-September 08 |
No wonder! I have no scroll wheel, just this scroll pad that only works when I don't want it to. could you not do that?
and am I the only one seeing the gaps in between the dark mask layers? --------------------
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| Emperor |
Posted: Aug 13 2009, 12:37 AM
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Metroid Hatcher ![]() Group: Global Moderator Posts: 1,160 Member No.: 93 Joined: 18-June 05 |
Alright, in light of that I've added E and F as an option to switch weapons. I've made a sort of mini-update and uploaded it; the pipe collisions have been improved but there's still a couple of hiccups. I've completely removed the moving platforms from the second to last room - they were mainly for decoration, and the trouble they were causing with the pipe segments was more than I realized at first. (And I don't want those kind of glitches ruining the demo!)
Unfortunately I'm unable to upload it to phazon.org at this time, so you'll have to download the updated demo from here. -------------------- ![]() No really, shoot me a PM or something. And on a different note, my avatar was made by Axion. |
| Wataru |
Posted: Aug 13 2009, 12:48 AM
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![]() Metroid Hatcher ![]() Group: Members Posts: 1,408 Member No.: 267 Joined: 1-September 06 |
Fun XD
A little annoying with the rockets over the wall and hit the switch, but I'm just an impatient person. The graphics are nice XD Wants moar. Trades for Flashpoints? :3 oh also, if you ever need a plot.. guy... *cough* -------------------- Formerly Wataru.
For lack of better sig, I'm going back to the list of awesome cool people list: MM, Axion, FB, Emperor, Sylux, Rewrite, Lucifuga. DeviantART / Last.fm / RP Rules / MetroidMaster1914 / Useless and Redundant Spacefiller Link http://www.echoboost.com/music/1115.mp3 |
| Axion |
Posted: Aug 13 2009, 10:38 AM
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![]() Digital Alchemist ![]() Group: Global Moderator Posts: 804 Member No.: 144 Joined: 8-February 06 |
Thanks, but we pretty much have the entire plot worked out.
As far as the graphics, well its nice to hear you like them. However, expect them to get much more awesome. And of course we will eventually put in some snazzy sound effects .. --------------------
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| MetroidMaster1914 |
Posted: Aug 13 2009, 12:47 PM
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Founder ![]() Group: Admin Posts: 1,922 Member No.: 1 Joined: 16-July 04 |
Snazzy. (I'm sure I'll have more words to describe it once I boot my windows and actually play it.)
-------------------- ![]() Credit goes fly_boy42 for the avatar!
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| Metroidude |
Posted: Aug 13 2009, 02:27 PM
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![]() Metroid Hatcher ![]() Group: Members Posts: 1,399 Member No.: 709 Joined: 6-April 09 |
Is it possible to make it so it can run on a mac? I mean, natively? Like, you guys make it so?
If not, that's ok. I'll just get bootcamp... I can still run it. It looks cool! Good job! (judging by the pictures at least...) --------------------
I promise Supersamus, I'll do my best to get this place going!
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| MetroidMaster1914 |
Posted: Aug 13 2009, 03:57 PM
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Founder ![]() Group: Admin Posts: 1,922 Member No.: 1 Joined: 16-July 04 |
There's a GM version for Mac in beta right now, but until that works right (I have it) and until one of them gets a mac to run it on, I don't see it running natively on Mac.
-------------------- ![]() Credit goes fly_boy42 for the avatar!
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| Emperor |
Posted: Aug 13 2009, 08:24 PM
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Metroid Hatcher ![]() Group: Global Moderator Posts: 1,160 Member No.: 93 Joined: 18-June 05 |
We won't necessarily need to own a Mac, just need to use one to build the Mac version... whenever Game Maker for Mac is done. Anyway, another semi-minor update, though it's still mainly bug fixes and tweaks.
What's New - Pipe segments now fully pop out of solids, though their physics are still subpar - Jumping is now variable! With variable jumping, you'll need to hold down W to jump to the full height. - To accommodate variable jumping, the jump speed has been increased slightly. - You can no longer fire the laser while the - Missile speed has been slowed down to make guiding them easier (If they're still hard to guide, say so - Several glitches with the moving platform have been corrected - Infinite jumping in the corner *may* be fixed (I'm unsure since I wasn't able to replicate it too well) - And some other miscellaneous things I'm still having trouble updating the zip at phazon.org, so you'll have to use this mirror to download the newest version. (You may have to clear your cache) I also want to give a big thanks to Shrander for helping locate many of the glitches that were corrected. -------------------- ![]() No really, shoot me a PM or something. And on a different note, my avatar was made by Axion. |
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